3.01: Entry Space. Three levels of steel walkways connected by differently placed stairs. Discoverable exits lead to tunnels terminating in the Terrain Room.
The action of the intervention is sealed within the context of its place and functions only when called upon. Its stealth is hidden within the normal use, becoming apparent when this normal use malfunctions and falls out of the ordinary.
3.02: Water level view of the different circulation levels. Levels within the surge tank rise according to weather.
The entry to the subway station is suspended within a flood water surge tank. Depending on weather events this tank can flood, submerging parts of the walkway and making others inaccessible. This space functions as the transition, from the standard exterior environment to the strangeness of the Terrain Room.
3.03: Entry Space. Scarce, moving lighting creates clarity only in surprising instances, aiding with path finding and interaction between users.
3.04: The different levels of elevated paths never dead end, therefore allowing for continuous exploration.
Through continuous circulation the user becomes more familiar with the environment, adjusting to its strangeness before exiting through the connector tunnels leading to the terrain room. Here the strangeness becomes more accessible and is shared between occupants.
3.05: Entry Space. Walkways at times form into larger, illuminated platforms encouraging a moment of pause, reflection and possible interaction.
The entry space is not a final destination, rather a place for adjustment where visitors are in constant motion in order to get to the next stage. Entering the connector tunnels the user is grounded in the familiar site of these monotonous underground circulation tubes, but the skewed walls and awkward turns will force the subject to constantly recalculate their balance.
3.06: Transitioning from the entry space into the connector tunnel which will terminate at the terrain room.
In the familiar but uncertain environment of the circulation tunnel the visitor is able to prepare for the next phase of the commute. The grounding and reflection process during this time is necessary to create the correct state of mind for the experiences within the terrain room.